Fall damage without using the humanoid state?

Hello! I was wondering what would be the best and most effective way to create fall damage without using humanoid state types. I have a system currently that detects freefall but the problem is my game will also be changing the humanoid state a lot. e.g if they get ragdolled fall damage wont detect.
I have some ideas how I can recreate fall damage without humanoid state types but I wanna gather opinions first to see some of the options I could try.

Thanks in advance!

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Try figuring out the velocity of them moving downwards, and then when they touch the ground, check if their velocity was high enough to take away some humanoid health. Hope this kind of helps!

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