Hello! I was wondering what would be the best and most effective way to create fall damage without using humanoid state types. I have a system currently that detects freefall but the problem is my game will also be changing the humanoid state a lot. e.g if they get ragdolled fall damage wont detect.
I have some ideas how I can recreate fall damage without humanoid state types but I wanna gather opinions first to see some of the options I could try.
Thanks in advance!