After clicking “Publish,” Roblox Studio shows this error: “Content does not pass validation rules: RightUpperArm is skinned to a non-standard joint HumanoidRootPart. Body parts may only be skinned to standard R15 joints.”
Hey there. This message is coming from a recently added validation test that checks that the skinning weights from body parts do not refer to virtual joints (e.g. joints from the head). If you are willing to privately share a body model that is failing, we’ll take a look at it.
You are unintentionally hitting our new skinning validation due to improper joint naming (Part instead of Node). You can check the expected joint names here.
Please try renaming this joint in the FBX file and see if you still get this error.