Farm script logic idea

Hello, I would like to know how this tree growth system works. The video is only an example for reference.

Is this usually done using TweenService, or do we need to create each growth stage as separate models? Alternatively, is it handled through animations combined with scripts?

What I want to ask specifically is about the logic behind a plant or tree growing in Roblox, for example:

Soil → Tree Growth Progress → Fully Grown Tree

How is this type of system typically implemented in Roblox?

I’m thinking the structure should be

ReplicatedStorage
└── Plants
└── AppleTree
ā”œā”€ā”€ Stage1
ā”œā”€ā”€ Stage2
ā”œā”€ā”€ Stage3
└── Stage4

i am correct or no?

1 Like

could be just an animations because this is way too advanced to make with tweenservice

for the growing process you can make an animation that the model grows until its maximum intended stage then you can adjust speed of animation midplay to 0 or 1 to simulate the plant growing in that video there that it has delay while growing

2 Likes

Im not sure yet if fully animation. how we can animate the tree ? XD

they probably just use :ScaleTo() with the model Model | Documentation - Roblox Creator Hub

Yeah i will use :ScaleTo() Instead

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