Fast and continuous client-server communication

I’m trying to make a system that actively gets a certain sound’s PlaybackLoudness from one, set client. Precisely, an audio visualiser. However, I don’t know how to make a server script get client’s PlaybackLoudness every heartbeat without spamming remote functions. Is there any service or another way to do this?

You can but it is not performance friendly.

I suggest you play the sound on every client and get the PlaybackLoudness from there, if you don’t want it to be heard by everyone and only certain people, you can parent the sound into a part and send it far away, or just make the volume smaller.

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