I’m working on a project where platforms despawn when a player touches them. I tried using .Touched events on the platforms using server scripts, but this introduces a delay between the player hitting the platform and the server detecting it.
Is there an existing alternative that introduces less delay? Thought about doing the detection client-side with the player boundaries as a hitbox, but this introduces the need for remote events (to make the platform dissapear) and makes the system more exploitable.
For anyone having the same problem: I fixed it by restricting avatars to R6 avatars only. The R15 avatars have some collision problems where they collide later with objects under them and holding space enables the player to jump before collision actually happens.