You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
Im making a fps game that leans on the realistic side using fastcast but i ran into a problem with the blacklist as i dont have that much experience with tables. -
What is the issue? Include screenshots / videos if possible!
Fastcast counts accessories and makes it so they completelly block projectiles, which is cool but is not what i want as i already added a penetration value to the guns so it only damages if its value is higher than the armors value, if not it deals reduced damage. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Tried to find it in the devforum topics but nothing really helped me out
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
I had started a small line of code to see if i could do it but realized i had no idea how to mess with tables.
for i, model in ipairs(game.workspace:GetDescendants()) do
if model:FindFirstChildOfClass("Accountrement") then
for i, accessory in ipairs(model:GetDescendants()) do
if accessory:IsA("Accountrement") then
-- the table part ?
It would be great if someone that uses fastcast could help out as ive been stuck on this for like 2 days after i started testing armor, the armor is for both pve and pvp ( ai enemies use it too ) thats why i used workspace instead of players.