FastCast Bullet Help

I’m using fast cast and I’m wondering how to make the bullet always shoot from the barrel (attachment). It works fine while standing still, but upon moving and shooting at the same time it can’t keep up with the live position of the attachment I guess?

How can I fix this, or is there no valid way?

This has to do with how the module actually spawns the bullets.

Do you have velocity inheritance? In the example gun there is a feature that adds the velocity of HumanoidRootPart to the bullet, which can alleviate this effect. You should be able to directly use that code without issues, so long as you understand it and can adapt it to your own gun.

Edit: This may cause unintended behavior if you want bullets to always fly to where the user clicked.

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