FastCast Module fires bullet far away from gun attachment?

Hi All,

I have a problem with the Fast Cast module; how would I make it so it appears that the projectile fires from the bullet’s nozzle and not from a few studs away? I’m using the standard tool provided.

Thanks,
Haly

I think that fast cast gun creates the bullet on the server so try doing it from the client

But I want the bullet to show for everyone in the server.

But I want the bullet to show on the server :frowning:

The only way its going to look smooth is from the client, most games typically do visual effects on the client and the raycasting on the server, to replicate it to other clients you would just use a remote event.

The problem isn’t whether it looks smooth or not. The problem is that the bullet doesn’t start where the start is. They same problem exists on the client, so moving it to the client won’t fix it.

This is a problem with FastCast. If you want to fix it, I’d recommend making your own system or modifying FastCast so that you don’t immediately start moving the bullet when it’s parented. Instead, wait for a bit (after you parent it) before you start moving it.

Oh yeah thats what i do in my custom module. I dont really know how that fastcast redux gun works.

it kinda appears to start at the beginning and then it skips a bunch of frames.

Is there a specific reason why the bullet isn’t viewable before it starts moving?

Probably because of server lag. As @cjjdawg has said, the best way to do this is to use RemoteEvents, or more specifically, using one of its functions, FireAllClients.

Read more about FireAllClients here.