FastCast2 - An improved version of FastCast with Parallel scripting, more extensions, and statically typed, A powerful modern projectile library

Hello, just wanted to point out Built-in ObjectCache feature I’ll be removing from FastCast2,

When working with gun system I see some problems when I’m trying to use ObjectCache is that I can’t use custom ObjectCache,

My problem is:
Every guns in the gun system has different projectile template, meaning each guns will be using completely different projectile templates,

So I’ve decided to remove this feature, I realized that it’s kinda “useless”
including automatic CosmeticBulletTemplate clean up

Hey, my projectiles keep on being destroyed when hitting a part. I’m trying to add ricochet.

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I’m going to try fixing that in FastCast2 v1.0.0, too I guess