Hello, just wanted to point out Built-in ObjectCache feature I’ll be removing from FastCast2,
When working with gun system I see some problems when I’m trying to use ObjectCache is that I can’t use custom ObjectCache,
My problem is:
Every guns in the gun system has different projectile template, meaning each guns will be using completely different projectile templates,
So I’ve decided to remove this feature, I realized that it’s kinda “useless”
including automatic CosmeticBulletTemplate clean up