Faster onTouch / Get Contact Point

Hello,

There’s a few scripts in my game that need to know the contact point of two parts. The projectile hits the part and bounces off so fast that by the time my Touched event registers it, the projectile is several studs away. The NetworkOwnership is set to the player. Is there any way to get the contact point of the two parts or make the Touched event register the contact faster? Thank you.

You could use something like FastCast to use raycasts for your projectiles instead of physics. That’s probably the only good solution.