FastFront RoProxy - A high-performance Roblox proxy built for speed, reliability, and unrestricted access

Introducing FastFront RoProxy

Hey everyone!

Over the past few months I’ve noticed that a lot of the public Roblox proxy services have become increasingly unstable and have caused many issues for people that I develop for, so I created my own a couple of weeks ago. I wanted to create something that was fast and reliable, and like the other services, easy to use without requiring an SDK or account.

So I built FastFront RoProxy.

Website: https://ff-roproxy.com/


What is it?

FastFront RoProxy is a free Roblox API proxy that allows you to access Roblox API endpoints by simply replacing the roblox.com domain with ff-roproxy.com.

No SDKs. No API keys. No signup.

For example:

games.roblox.com      → games.ff-roproxy.com
apis.roblox.com       → apis.ff-roproxy.com
inventory.roblox.com  → inventory.ff-roproxy.com

Your existing requests continue to work exactly the same and you just have to change the hostname.


Why I made it

As I mentioned in the above, the degrading quality of other proxy network services pushed me toward the creation of this, with other proxy services either dropping connection or not returning any response at all. The features are:

  • Reliability
  • Performance
  • Simplicity

The service is continuously monitored, and its status is publicly available so you can always see how it’s performing.


Getting Started

Simply replace roblox.com with ff-roproxy.com.

Examples:

https://games.roblox.com/v1/games/list -> https://games.ff-roproxy.com/v1/games/list
https://inventory.roblox.com/v1/users/1/items -> https://inventory.ff-roproxy.com/v1/users/1/items

No additional configuration is required.


Status

Live service status, uptime, and automatic monitoring are available on the website.

Website

3 Likes

Do you have the code for this on GitHub?

It’s not publicly available on GitHub but it’s fairly simple, its is just a TypeScript Express routing layer that literally replaces the hostname with roblox.com and sends the request for you, while also logging the type of request for analytics and monitoring the speed, it also detects ratelimited error responses and re-attempts them with a fresh proxy.

The proxies I use are paid for by me, so I wouldn’t be uploading them publicly either ahaha.

1 Like

Nice site :grinning_face_with_smiling_eyes:

To be clear the only reason you are noticing a few public proxies slowing down is because of the lack of compute. Buying servers has become increasingly more difficult over the past year due to the rising costs of RAM, and it has left most compute providers raising prices 5x. You can run it with CF Workers (or some other serverless equivalent) but that will only last so long until the monthly bill turns into 5 figures.

And even if you were to find some provider for cheap, those proxies will fold very quickly under higher volume and that just becomes another thing you have to scale up ($$$).

Realistically it’s only a matter of time before the traffic here scales + this proxy runs into the same fork in the road. You end up either capping and throttling traffic or scaling it.

Also: Look into caching at a CF level. Your origin is certainly not going to have a fun time.
image

1 Like