I now what FastValues are, my confusion is with DynamicFastValues, what’s the difference
Oh wait, FastValues are fetched on client startup and do not change thereafter.
DynamicFastValues are fetched every 5 minutes and can change any number of times while the game is running.
And SynchornizedFastValues are synced to the client from the server. They are fetched at server startup, and the client receives whatever value the server currently has.