FBX Imports No Longer Include Bones – Only InitialPoses

Hi everyone,

I’ve been importing custom rigged characters into Roblox Studio using FBX files for a while without issues. My models typically include:

  • Custom mesh (~50k polys)
  • Armature with deformable bones
  • Exported from Blender using standard Roblox-compatible FBX settings

Previously, Studio would:

:white_check_mark: Import the rig
:white_check_mark: Create the bones as Bone` instances
:white_check_mark: Show the correct bone hierarchy in the Explorer
:white_check_mark: Allow animations and scripting to work as expected

:red_exclamation_mark: The Problem:

As of recently (around early September 2025), even rigs that used to import correctly are now broken.

Instead of importing bones, Studio is:

:cross_mark: Creating a folder called InitialPoses
:cross_mark: Not creating Bone
:cross_mark: Not recognizing the rig structure at all
:cross_mark: Preventing animations from being used

Even when trying to re-import old working FBX files, the same issue happens now.





My Questions:

  1. Was there a recent update that changed how FBX rigs are imported?
  2. Is this a bug or a deprecated feature?
  3. Is there a new recommended workflow for importing custom rigs?
  4. Any workarounds while this is being fixed?

You do have to add all bones manually…

Althought did you check something before uploading it ?

Yes, I double-checked everything. The export settings are exactly the same as when it worked before

Hey! have you found a way to fix this since im currently having this issue too!