Hi everyone,
I’ve been importing custom rigged characters into Roblox Studio using FBX files for a while without issues. My models typically include:
- Custom mesh (~50k polys)
- Armature with deformable bones
- Exported from Blender using standard Roblox-compatible FBX settings
Previously, Studio would:
Import the rig
Create the bones as Bone` instances
Show the correct bone hierarchy in the Explorer
Allow animations and scripting to work as expected
The Problem:
As of recently (around early September 2025), even rigs that used to import correctly are now broken.
Instead of importing bones, Studio is:
Creating a folder called InitialPoses
Not creating Bone
Not recognizing the rig structure at all
Preventing animations from being used
Even when trying to re-import old working FBX files, the same issue happens now.
My Questions:
- Was there a recent update that changed how FBX rigs are imported?
- Is this a bug or a deprecated feature?
- Is there a new recommended workflow for importing custom rigs?
- Any workarounds while this is being fixed?




