FBX inserted animation running weirdly in game?

heres a video just showing what its supposed to look like in the animation editor versus what it looks like in the game, the body of the npc is anchored, and has can collide off.

I have no idea whats going on, the script that plays the idle is an entire fighting AI which is kind of long so I’m not gonna post it unless someone asks, ive tried disabling all the lines in the script which changes the enemies CFrame, position, or orientation in any way. and it still didnt work. I’ve tried everything this is kind of my last hope.

I figured it out, oddly enough when I renamed the part imported from “input” to “Body” it messed it all up

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