1. What do you want to achieve?
I need some help fixing an issue where the GunGUI and viewmodel do not work properly after a player drops a gun and picks it back up to inventory.
2. What is the issue?
When a player drops their gun, both the GunGUI and viewmodel freezes. After picking the gun up again which doesnt resolve the issue - it will not shoot and gives this error in the output:
Infinite yield possible on 'Workspace.kuna1234pl.Mosserberg.GunClient:WaitForChild("GunGUI")'
Also if the player picks second gun the viewmodel from the first gun stays in the air, and the GunGUI overlaps the first one
3. What solutions have you tried so far?
I dont know scripting at all so I haven’t been able to try any fixes myself. I am looking for someone who would take a look and give me solution
The gun kit I am using is “FE Gun kit Viewmodel 2” by /GEEVER_YT .
The viewmodel I am using is based on “v_blanktemplate” by /LikeMATE341 .
It is really necessary for my game to have a working gun system, as I am aiming for a survival round-based game where players will need to pick up guns from dead players.
