[FE GUN KIT] Viewmodel Sight Reticle appearing in third person

Using a SurfaceGUI as a way to display the Sight reticle also displays it in third person, I’m aiming to have the reticle image bright enough to be seen in first person while not having it be visible in third person.

I’m using this https://www.roblox.com/library/6529793660/ALs-Edited-FE-Gun-Kit-Viewmodel

Changing it to a Decal instead is a viable solution, but it won’t be bright enough for outdoor areas.

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You could always make a script that changes the mouse texture id when you go in and out of first person.

Sorry I may have phrased it wrong
Not the Mouse Crosshair

The Holographic Sight on the Gun Model itself, you can see the SurfaceGUI in thirdperson as well

I played around with GunScript_Local and found a solution:
Just go down to line 472 and add

or child:IsA(“Frame”)

to the code, same goes for lines 488, 522, 545, 570 and 586.
It should leave you with something like this

if child:IsA(“RodConstraint”) or child:IsA(“RopeConstraint”) or child:IsA(“SpringConstraint”) or child:IsA(“Frame”) then