Using a SurfaceGUI as a way to display the Sight reticle also displays it in third person, I’m aiming to have the reticle image bright enough to be seen in first person while not having it be visible in third person.
I’m using this https://www.roblox.com/library/6529793660/ALs-Edited-FE-Gun-Kit-Viewmodel
Changing it to a Decal instead is a viable solution, but it won’t be bright enough for outdoor areas.
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You could always make a script that changes the mouse texture id when you go in and out of first person.
Sorry I may have phrased it wrong
Not the Mouse Crosshair
The Holographic Sight on the Gun Model itself, you can see the SurfaceGUI in thirdperson as well
I played around with GunScript_Local and found a solution:
Just go down to line 472 and add
or child:IsA(“Frame”)
to the code, same goes for lines 488, 522, 545, 570 and 586.
It should leave you with something like this
if child:IsA(“RodConstraint”) or child:IsA(“RopeConstraint”) or child:IsA(“SpringConstraint”) or child:IsA(“Frame”) then