NOTE: This Manual is out of date following the implementation of FEAR Service v3 in all FEAR Facilities. It still may be of some assistance, but updates to FSV and Veltrix itself have rendered this manual obsolete. It shall remain here for archiving purposes
Training Center Veltrix Manual for High Ranks
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Description:
Veltrix is currently our oldest training facility that is still running. It began as a part of “Project Avalanche” back in 2016. The facility originally came with a monorail system and exterior rooms, but were cut to reduce lag and keep members from being easily distracted. Alongside these changes, the facility was revamped in 2021 to adapt a more modern and clean look. The facility most recently received a coding overhaul in 2022 by jaydonbocco. The original version of Veltrix can be found in itsmedefectiveblocky’s profile, which also features some maps not found in the F.E.A.R. version, as well as the original map loading code.
Map Commands:
- To load a map, simply say :load (insert map name here)
- :glass (map name) will load a map with each part having a transparency of 0.5.
- :sightless (map name) will load a map with each part having a transparency of 0.1.
- You do not need to end a map to load another. Though, if you wish there to be no map present, say :end. Keep in mind that this command will place admins on the HR/Hosts team, while everyone else will be teamed over to the Trainees team.
- To open or close the main lobby door, say :open door or :close door
- :abort will stop loading whatever map is currently being loaded.
Player Commands:
- To evenly split teams, say :randomize
- To create an outscore, say :os (insert desired death max here)
- To STS members forcefully, say :sts . This once broken command now works, and will line up everyone on the Trainees team.
- :tk, :atk, :rtk, and :ratk will give all (or a specified return if a return is given after the command) a team kill sword, anti team kill, realistic team kill, and realistic anti team kill respectively. Not giving a return will ensure even players that join after the command is given will spawn with the sword. Giving a return will give that individual/group the sword every time they respawn.
- :tkr, :atkr, :rtkr, and :ratkr will remove all (or a specific return) remnants of the swords in a similar fashion as given above.
- If you wish to not use the commands above, or want to give someone a sword for only one life, you can just use the regular admin commands for that. The available swords are TK, ATK, RealATK, RealATK, OldTK, and OldATK.
- :collision on/off will toggle player collisions, recommended off for obstacle course maps.
- :av (player) (chosen avatar) will turn someone into an avatar from the list of available avatars for 1 life.
- :ball on/off will enable/disable the script which allows players to put themselves in a ball like from our fort Mirage of Valleys.
Here is a list of available avatars
Creatures: bear, minion, rat, shark
People: adamanthunter, aiseison, adriansparrow, bill, blocky, deanarwa, gladratter, jaydonbocco, kremyeiiow4, lvancyho, reddo, s_pang, scott1102, speedular
Eyebot Commands:
- If you want there to be more eyebots loaded, give the command :bots (# desired)
- :changespeed # will change roughly how many seconds it will take for a map to load, regardless of size. However, larger maps may take slightly longer than the calculated time.
- :speed # will change the task time of each individual eyebot.
- The eyebots will make noise when loading a map with the command :sound on/off
Returns:
A return is, simply put, an individual, group, or other selectable parameter that is on the receiving end of the commands. These returns from Kohl’s Admin will work with Veltrix Admin commands, though you cannot have a chain of Kohl Admin commands with Veltrix Admin commands typed at the same time.
me - Returns speaker
all - Returns all players
random - Returns random player
others - Returns all players but speaker
friends - Returns speaker’s friends
vets - Returns all players with an account age over a year
noobs - Returns all players with an account age under a year
close - Returns all players within a 50 stud radius
far - Returns all players that’s not within a 50 stud radius
rad#d - Returns all players within a # stud radius
rad#g - Returns all players within a # stud radius and in the group
%N - Returns all the players in the team of N (partial name allowed)
admins - Returns all players that are admins in group
nonadmins - Returns all players that aren’t admins in group
# - Returns player with that id
N - Returns player (partial name allowed)
- Returns default given (default has to be one of the options provided)
Other Commands/Info:
- :beanosify/:unbeanosify will toggle every part having a beanos on it, as well as the skybox.
- :printarg is for debugging and testing purposes.
- You can tell when a map is loaded when you see the Origin Tech logo on the bottom left of your screen.
- For those working on Veltrix in the future, the EyebotV4 modulescript has some debugging features listed at the top of the script.
- The swords used by the Veltrix Admin are the new tk/atk, and realistic tk/atk. The new tk/atk are the same as the previous swords we used, but with removed deprecated code. The realistic swords just do less damage to limbs.
- Maps that don’t have team v team themes in mind and that spawn outside the main loading area will always use the red team spawns.
- Any other commands necessary are available via the admin script we have in the game. You will be taught how to fluently use admin before becoming a high rank.
Map List:
100 Jump Obby
Command: 100
Description: A repetitive circling bunch of jumps to practice consistent jumping.
200 Jump Obby
Command: 200
Description: The same as 100 jump obby, but with twice as many jumps. Usually reserved as a punishment.
Balance*
Command: Balance
Description: One giant platform attached to an anchored brick by a rope in the center. It is affected by gravity. Sword fighting on here is not usually taken seriously, but can be good practice for gaining advantages in slopes. NOTE: You must team everyone to the red team for this to work.
Ballpit
Command: Ballpit
Description: Just a pit full of balls, that’s it. This map used to take forever to load and caused lag, but the new map loading code handles it a lot better. Do not load if you are having a serious training, it is only there as a joke.
Cave TDM*
Command: Cave
Description: An underground TDM map with cracks in the floor and a broken bridge.
Clocktower*
Command: Clock
Description: This is a TDM map inside a giant clocktower. It allows for multi-level platform sword fighting as well as sword fighting on narrow platforms.
Colors
Command: Colors
Description: A simple game of colors. Those who arrive at the color last are eliminated. Using the message command is HIGHLY recommended in case ROBLOX chat censored what you’re saying for some reason.
Colors Obby
Command: Colorsobby
Description: This works the same way as colors, but with obstacles in the way to map the game more interesting and skill-based.
Desert Tug of War*
Command: Desert
Description: Two teams fight to push the ball into the enemy’s temple. To respawn the ball, say :respawnball .
Drop Practice
Command: Drop
Description: Practice for dropping on enemies and how to counter drops at various angles in sword fighting.
Easy Obby
Command: Easy
Description: An obstacle course that can be completed by pretty much everyone and in very little time.
Eyebot TDM*
Command: Eyebot
Description: This TDM map is an example of how we can make more interactable maps in the future. It has a control room with buttons that can change up the layout of the map.
Free For All
Command: FFA
Description: A small map with varying terrain that allows for everyone to fight each other freely.
Flat Team Death Match
Command: Flat
Description: A team death match on flat ground. Perfect for building teamwork skills when no terrain advantage can be found.
Gladiators
Command: Glad
Description: A gladiator map with a fighting mat in the middle, split up team spawns/sts lines, and two sidelines for those who have lost.
Gladiators 2*
Command: G2
Description: A revamped gladiator map with a mat in the middle, split up team spawns/sts, a sideline for setting up teams, and a sideline for those who have lost.
Grove TDM
Command: Grove
Description: A stylish new TDM map with a river that moves players and a hidden cave.
Gun Fight Tournament
Command: Gun
Description: Used for gun fighting tournaments. However, Roblox updates have broken the guns present at Veltrix. Any gun training should be relocated to Training Facility Cordova.
Hell Obby*
Command: Hell
Description: A remade version of the hell obby originally created by Honorary High Rank Briest which was present in Hunter11153’s training facility from 2013. This obstacle course is very challenging, and only a few members tend to make it to the end.
Medium Obby
Command: Medium
Description: An obstacle course that is slightly harder than the easy obby. This obstacle course includes wrap arounds and wall hugging jumps, as well as a long jump at the very end.
Mimi's Maze
Command: Maze
Description: A maze which has two floors. This map is perfect for teaching members how to fight in tight spaces and to deal with fighting enemies behind non-cancollide parts.
Payload*
Command: Payload
Description: A simple payload fort where two opposing teams fight to either get the ball in the hole or to keep the ball from going into the hole.
Soccer TDM*
Command: Soccer
Description: A TDM map where each team must get the soccer ball in the enemy’s goal. There is a score keeping board on the sidelines.
Sword Fight Obstacle
Command: SFO
Description: A map that is often used for TDMs. It is a densely pact obstacle course with a wobbly platform on top in the center.
Sword Fight Tournament
Command: SFT
Description: A simple SFT map with a line for winners, losers, and those who have yet to fight. Fighters fight in a pit in the center.
Sharks
Command: Sharks
Description: A simple game of sharks. There are two platforms on each end for the “minnows” to go back and forth to. There are multiple islands in the map that allow for the minnows to be safe. There are also 2 hidden underwater tunnels on the sides.
Spleef
Command: Spleef
Description: A flat surface made of platforms that disappear upon being walked on. This map can only be loaded once per server due to scripting of the platforms.
Stage
Command: Stage
Description: Used at the end of every training to organize members and debrief. Majors+ are to line up on the back line, and high ranks are to link up on the stage in an orderly fashion.
Team Death Match
Command: TDM
Description: A simple TDM map with terrain, including one big hill in the center of the map which allows for high ground advantage.
Vertical Jumps
Command: Vertical
Description: An obstacle course for members to practice “head hitters”.
Winter FFA
Command: Winter
Description: A winter themed FFA map with non-cancollide trees to hide in, and slick ice.
Wobbly*
Command: Wobbly
Description: A TDM with a bunch of platforms affected by gravity with an anchored center for each to pivot on. This is a joke map that often leads to chaotic results. If you really want to mess with members, fly through a platform to make it spin quickly.
Wraps
Command: Wraps
Description: A long, two layered map which is used to practice wrap around jumps at varying frequencies and lengths.
Maps with a * besides their name spawn outside of the facility’s inner loading slot.
Credits:
itsmedefectiveblocky: Facility builder, map builder, and updates
Lucas_Lua: Map loader and other important scripts
jaydonbocco: Code overhaul & improved swords
1mimi290: Map builder
ErebusSparrow: Map builder
red4erik: Map builder
Scott1102: Map builder
Toopshii: Map builder
XxextremexX101: Map builder







































