A BlendMode property for GuiObjects and Particles will allow players to make their own filters for certain sections of the screen or other guis, as well as manipulate color schemes and graphics more easily. Examples include Add, Multiply, Screen, so on. These will modify how colors from frames, images, and effects are applied over existing colors at lower draw orders. if you have 3 frames for example, one red, one green, one blue, set to Additive blend mode, they will create a white gui when combined. If you use Difference it will subtract from the RGB of the gui color, white producing inverted colors. A guide on photoshop blend modes helps illustrate these ideas. https://photoshoptrainingchannel.com/blending-modes-explained/
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