Currently, if we would like to use textures in our builds (exclusively the texture object), we have to insert one texture for each face of the part in order to cover all of the faces. This is tedious and results in unsightly duplicate objects that just take up unwanted space.
Rather than having to repeatedly insert the same object, I suggest using only one texture object to store the information for all 6 faces.
(It would look a little like this)
Nice and neat, all the textures are conveniently located in one place for ease of access.
(Perhaps in the future we can have texture rotation in 90 degree increments.)