Hi, I am not a UI designer but I like to do a little here and there. For my project, I wanted to make my own UI and really love the Pet Simulator X UI but I don’t want it to be too similar, my game is similar to Treasure hunt simulator and mining simulator where you dig sand in a bunch of areas to find chests/crates / and ores
I like it but try making the outlines thinner, the title text larger, and buttons on the left all larger.
Also seeing on the right you can barely see the text.
Im a Game Dev myself, I feel like if you had the background moving and the “1/75” thinner, and "Your hats! " in caps and alil larger it would be perfect, but that’s my opinion.
Color, texture, and design-wise your interface appears to be very clean and pleasing to look at.
My only complaint here is that it is extremely unoriginal and appears like something I have seen hundreds of times before.
Your game content will have to be enjoyable and rewarding, off of a first impression your players will not see anything unique.
Alright, This is for a game I’ve been making for the past year and a half now called Digging Legends, basically, it is similar to Treasure hunt simulator and mining simulator where you dig an area as deep as you can to find things randomly generated throughout, Digging Legends is a lot more polished though and will have quite a few more features than the other ones to kind of set it apart such as having perks (Ways to increase a certain stat by rarity), ores (Randomly generated throughout the area that have different values), crates (Crates you can open found deep in the area), and chests which can be sold off for whatever treasures are inside, and minigames that players can reach the top of the leaderboard for a special item / perk