Hey DevForum!
I’m working on a game called Find the Cubes, and I’d really appreciate some feedback, ideas, or suggestions from fellow developers and players!
It’s a game where you explore many different zones and try to find hidden cubes. Each cube has its own name, image, difficulty, and a little hint to help you find it!
You’ll explore a variety of areas like:
Spawn
Desert
Candyland
Lava
City
Dump
Deviceroom
Opposite
Marble Mountains
And even some mysterious realms such as:
Chromatic Native
Aupha Island
Malicious Study (a nested realm inside Aupha Island)
Heaven of Distress
Each place is unique and has its own vibe, secrets, and cube challenges!
The game also includes:
A Dex GUI with cube icons, hints, and difficulty
Tools and gears for fun interactions
Hints that guide you without spoiling too much
A layered world system with subareas and hidden realms
Feedback I’m looking for:
Is it easy to understand how to play when you first join?
Are the hints helpful or confusing?
Which area or cube did you like the most?
Would you change anything about the Dex GUI or hint system?
Got any fun ideas for new cubes or realms?
I’m making this as a solo dev and doing my best to make it creative and fun. Your feedback would help a lot and make the game better for everyone!
Thanks for reading and testing the game
– @nicolo12310
Hi guys, thanks you for all these visits! im really happy that also the game is getting some visits too! i updated the game with some easy cubes to find. Soon i’ll release an update for Aupha Island too
Hello.
I’m a “Find the Badges” game developer, and you may know me for Find the Worms (now Legacy).
Now that my obvious professionalism is out of the way, here’s some big issues I noticed while playing:
game's too generic, boy
This is probably the biggest issue that I saw, which is why I put it at the very top.
Spawn
Desert
Candyland
Lava
City
Dump
Deviceroom
Opposite
Marble Mountains
The areas. Pretty much every single one of these is either too generic or is a blatant copy of something. For example, the Marble Mountains area definitely takes “inspiration” from both the Celestial Dome realm and the Overgrowth area/zone from Find the Chomiks.
It may not look like too much of a copy, but when you’ve been in the biz for as long as I have, you’ll know.
The Cube designs also tend to be generic/overused, although I will get to that later.
Basically, most of the things in your game have been done a thousand times over already. Helpful tip: Even a slight deviation from a generic concept can make a big difference.
non-free-model free-model-hell
I’m just gonna say it, the map design in this game is not good.
Here, there’s a ton of empty space between these buildings when there doesn’t need to be. This is why city areas in a grid template don’t work well that often.
There is also a ton of Z-Fighting, which is when two parts glitch due to them being merged. Both of these are visible from the Marble Mountains to Candyland area entrance, by the way.
There’s also a prevelance of copying other games, like the previous Celestial Dome example, and this one. This pretty obviously takes “inspiration” from the RGB Realm expansion and the Fevercity teaser from Find the Chomiks. (noticing a pattern yet?)
I don’t really blame you for the game not looking absolutely stunning or anything, I can tell that you’re relatively new to developing games like these and it can be hard to get something to look pretty. But you can do a pretty good job at hiding it if you just structure the map well.
those dudes you gotta find
I’m not going to criticize your art skills. That would just be mean and pointless. However, I will criticize what you do with them.
A lot of the Cube designs are overused/generic, as I have mentioned before. For example, this:
I’ve said all I really needed to say about this in the previous topics, so I won’t just repeat myself here.
You can be “bad” at art and still create original concepts. I don’t really want to give examples, but just know this to be true.
Also, some of the cubes are just… actually impossible to obtain.
The easiest way to combat this is just by actually playtesting the game. It’s what I do, and is why none of the badges in my games have been completely unobtainable.
WHERE MAKING THIS HAPEN
I’ve noticed quite a few grammar mistakes inside (and outside) of the game, and I think that is an important thing to bring up.
For example,
In this world u got only an objective: find all cubes.
This is an actual line from the game description. Having grammatical errors can pretty much make or break your reputation as a developer.
I’ve rewritten this line to be proper:
In this world, you only have one objective: find all of the Cubes.
I would also like to say that this is not a good badge description. I get that most players will not read them, but that isn’t an excuse to just be lazy with them. I think a better badge description for this would be:
Would you look at that! The world is actually a cube.
Or something of the like. It doesn’t have to be the wittiest thing in the world, but it shouldn’t be something you would expect to find in a Sweet Bro and Hella Jeff comic.
Where do I even begin with this? The outline on the TextLabel, the horridly neon green, the text and the box it’s in not being scaled… I’m not going to exhaust two paragraphs about graphic design here, but I just might have to. (Or if you would like me to. I’d be more than happy maybe.)
I also have a problem with the index in this game. I’ve used this format before, and I can tell you that it is not convenient. There’s plenty of free indexes out there for you to use, and they usually come with a guide on how to modify them.
Also this. These kinds of hints are sort of acceptable if the badge is on the easier side, but you should not be using them on high difficulty ones. Obviously, I haven’t found this one yet due to its vague hint, so I couldn’t really give you a good alternative here. But just try to be more specific when making hints for difficult Cubes.
What’s up with this guy? Is he meant to look like that? Should we get him to the hospital? I don’t really want to make fun of your building skills, but like… come on, man!
In short, the game could just be better. I don’t wanna summarize this, man. Just read it!
Hey, thanks for the feedback!
I appreciate you taking the time to play and share your thoughts.
I understand the issues you mentioned - especially the game feeling generic and needing more identity. I’m working on improving that with future updates, including more unique cubes, better visuals, and polish overall. The project’s still growing, and feedback like this helps a lot.
1: It’s a Find The game. Of course it’s easy to understand.
2: Read what that guy said.
3: …Seriously?
4: I would change the icons into buttons, which would open up a bigger UI that gives you information on the Cubes.
5: A floral realm where you are super small.
Hi, I’ve already thought about making cubes in the imagebutton dex to then open a larger gui but I’m not able to and since I don’t want to use any freemodel I’d like to take some time and calmly understand how I can do it, now, I’m fixing most of the things I’ve read little by little, now I’ll modernize some areas and places and fix what is deemed appropriate (obviously). A floral realm wouldn’t be a bad idea to be honest, so I might consider the idea