- What’s the game about? -
The game is a disaster survival game based off Natural Disaster Survival. Originally the game was to just survive random disasters but has somehow evolved to a disaster survival with different gameplay devices such as perks, sword and items. Perks were used to buff players in terms of health, speed and other ways in which an advantage could be created in order to survive a disaster. Items were created as just healing mid round. I was thinking of adding buffs to items but I’m still planning when it comes to items.
- Game Progress -
Game has been in development for about a month, I’ve been experimenting with different ideas which have been scraped now. Ideas were scraped due to the boring nature of the disaster. I wish for disasters to cause a sense of tension to keep players entertained (if you have any ideas please comment them, I am dying for ideas here)
- What I hope to achieve from this testing phase -
I would like to request full honestly with reviews, I don’t find pity reviews helpful when it comes to feedback. Also writing these down for some known issues which will be fixed at a later point:
- GUI Scaling might not be correct on all devices
- Sprint doesn’t have compatibility with mobile as of now. (Shift for PC players)
- Shift lock is in the game and is bound to the key Left/Right Alt.
(Once again, if you have any ideas for disasters which will keep tension in the game, please shoot any ideas.)
- Game Link: -