Feedback for my RNG Game

Hey everyone!

I’ve been working on an RNG card game for a while now and finally got it to a playable state. Would love to get some honest feedback from you guys!

What’s the game about?

Basically, you pull cards that are real Roblox games. Each card has stats based on the actual game’s visits, likes, players, etc. The rarer the card, the more power it has.

The goal is to build up your collection to increase your total power, which unlocks cool auras. You can also battle other players with your cards, trade with friends, and fuse duplicates to make them stronger.

I know it’s a RNG game which isn’t that respected in the community but I tried to make as many features for the release version of the game as possible.

Features:

  • Card pulling
  • Trading system
  • 1v1 battles
  • Card fusion
  • Daily rewards
  • Rank system (Bronze → Grandmaster)
  • Auras based on your power
  • Obby courses for bonus coins

What I’m looking for feedback on:

  • Is the UI clean and easy to understand?
  • Does the gameplay loop feel fun or does it get boring fast?
  • Any features you think are missing?
  • Balancing issues?
  • Bugs (please say if so)

I’m a solo dev so I probably missed some stuff. Be as harsh as you want, I’d rather hear the truth than have people quit silently.

Here’s the link: ((RELEASE) Game RNG - Roblox)

2 Likes

I think game with less visits that are still good quality should be rarer, not the popular ones, which should be the most common ones.

1 Like

What do you mean by this? Please explain further

Underrated games = rarer cards
Popular games (Example: GaG) = more common

I see what you mean but how would one determine what’s underrated or not. I use a formula that uses all the stats + a random value to calculate the power(rarity) of the card and I thought that it made sense to make the well known games have a higher rarity. I will take that on board but it’s not an issue and I don’t want to change anything about the core gameloop right now.