I have started working on a SCP unity styled game and am wanting feedback on the current progress. I have spent a day on it at this current time. The screenshots provided include a straight hallway and the start elevator. This Is my first post on the devforum, so sorry if the formatting is bad.
Amazing lighting, but there’s a few things I can complain about.
1 . The wall appears to be a carpet like material if it is a carpet material please change it, that doesn’t make sense at all to have carpet walls in a SCPF.
2 . The long white light, Dim it down (The neon) to where its barely neon like just a little bit of shine coming off and add section it like in the image
Like square I think it would look much better.
3 . Maybe add some text like information on where your about to enter, like [CLASS - D CZ] (not entirely sure on it just experiment]
That is a great idea, I didn’t really know what to base it off as i had no reference but yeah, I’ll edit it. Thank you for the positive comments too. Also the carpet walls don’t extend fully up and were more of a design but I can tell you couldn’t see because of the dark lighting.
It looks really nice!
In my opinion, you should add signs or labels on doors, walls, or above entryways with directions such as “Sector 3” or “Heavy Containment.” In many SCPF RP games, I often face the issue of identical-looking rooms without any clear markers, making it easy to get lost. Adding these signs would help improve navigation.