Hey guys! It’s been a long time since I posted so I made a gfx about a spaceship corridor just for feedback.
(The environment was completely designed by me, so when you order a gfx that requires me to design environments like this, I will charge more)Although it certainly looks good, its lacking in details, smudges, imperfections, metal looks, and contrasty shadows.
Pretty good job though , I’m guessing you’re using an array modifier with this? Neat idea/execution.
No actually. The array modifier causes collision problems so i had to mostly duplicate it. And also thank you!
Not a GFX designer myself everything in the GFX looks great except for a few minor things I noticed.
For Example, the hand has 2 different shades which come off a bit odd and There are also two different hand styles being used in this picture
Overall a good quality GFX keep up the good work!
The reason for the toning is probably supposed to be a shadow from the sleeve. (Seeing as I didn’t make this I might be wrong, it might be a mistake, but it looks like it could just be a sleeve shadow)
This is a really good GFX overall.
The two different rig types give it less consistency, but it’s not that big of a deal seeing as it’s not really that common that people use all the same rig types because not everyone would look the same so I guess it kind of makes it somewhat more realistic?