I just released a game today called My Eyes. It teaches you to appreciate life. I want to know how I could make it more engaging for players.
https://www.roblox.com/games/4767510372/My-Eyes?refPageId=26dca212-b0ac-469e-8b49-544fc99dd215
I just released a game today called My Eyes. It teaches you to appreciate life. I want to know how I could make it more engaging for players.
https://www.roblox.com/games/4767510372/My-Eyes?refPageId=26dca212-b0ac-469e-8b49-544fc99dd215
The thumbnail art for the game has a typo; I’m not sure if this is intentional, but you have “INSPERATIONAL” in place of “INSPIRATIONAL.”
Also, as far as engagement goes, I think there should be some sort of screen GUIs that go along with each SurfaceGui that teaches you about stuff. I find it hard to read the long paragraphs when they are so small. Also, I am confused. Why are random gold coins that spawn without purpose?
Either way, I think this is a unique idea to teach players about color blindness, hearing loss, etc. However, you do need to make it more engaging. I think if you learn a little bit of programming or ui design, it would definitely add to the aesthetic value of the game. Good luck!
If I add more to my game should I still make the player spawn in the colorblind area or should I make a lobby?
Maybe make a central lobby with teleports to each of the areas! That way you can choose what you want to learn instead of having a preset path of exploration.
Hey, I am not going to give a lot of feedback.
I just wanted to give you a big thanks for making this game, since these are important topics. And I like that you make games about things that really matter to you.
I hope you continue that, and you seem like a person with a very good outlook on life, which more people could have had.