Hello there! As the title says, I’ve recently made a sci-fi creation (coridor). I just started blender two weeks ago trying to do some GFX, because of the great feedback I’ve decided to start building aswell, so here are the results of my work. Hopefully it’s decent. The building it’s compatible for Roblox, I’ve uploaded a rough version of it to see it’s possible to use this in Roblox, and it is more than likely possible with enough dedication.
In the circled areas, they all look really repetitive, and almost like plastic or rubber (which if that’s you’re goal, congrats haha).
Add in a noise texture node with a color ramp, and hook up a simple bump map to the Prinicpled BSDF to give people more things to look at. Variation can give way more storytelling in a scene (again, if that’s what your goal is).
Even something as simple as this can give a bit more variation very easily - just play around with them (you’ll find that procedural gen materials with nodes is super simple and a lot of fun to experiment with).
Here’s a really basic material node tree for that material ball and vent frame, for example. And here’s a quick render I whipped up with a few node trees I had made a few months back.