Hey guys, I am working on an innovative new game called Collect Songs. It’s a social/RNG game that features over 120 million total songs from millions of real artists. Players can build their music collection from their favourite artists, and work to collect all of their discography.
Features:
- Rolling a song requires roll credits, each minute a player gets 1 roll credit. Players can find roll credits on the ground and purchase them with robux too.
- Players can find fruit on the ground and eat it to boost different functions (Luck, Coins)
- Players can complete quests by their favourite artists, these quests are simple, such as rolling 5 songs of a certain rarity. Once players complete these quests, they receive a random song from that artist
- Shiny Raffle: In Collect Songs, you can enter tickets into a shiny raffle by purchasing them with coins, which gives players the chance to win a random shiny song.
- Players can customise their profile to show off their personality: they can purchase new backgrounds to add behind their profile (mountains, football, etc), they can write a description of themselves and they can add their favourite artist.
- The game features an index feature where players can search for any artist and look up their discography and see how many songs of said artist they have in their inventory. This feature isn’t perfect yet.
- Players can start trades with other players
- Players can start up a stand (similar to Rate My Avatar) that allows them to write things such as song requests, trade requests, etc
I am looking for feedback on this game, one thing I want to know is how progression in the game feels. Is it too easy to get lots of tickets, or too hard? I think this game has potential to get viral https://www.roblox.com/games/132541309415678/Collect-Songs