Feedback Needed: Unexpected High Dislike Ratio on New Co-op Horror Game (54% Like Ratio)

Hey everyone,

I recently launched my first co-op horror game, SEWERS, currently sitting in its seeding phase (around 10 CCU, 35 total votes).

Despite having solid core engagement metrics, the rating is suffering badly: 19 Likes / 16 Dislikes (~54%).

I have already audited the common pitfalls:

  • No sudden/unavoidable one-shot deaths without audio cues.
  • Checkpoints are forgiving (minimal progress loss).
  • Performance and mobile controls have been tested and run smoothly.
  • No aggressive “Like the game” pop-ups interrupting gameplay.

Because the vote pool is still small, I want to identify any blind spots before scaling further. I’m looking for brutal, objective feedback:

  1. Does the monster mechanic (stand still when hearing breathing) feel fair and responsive, or does it trigger accidental deaths?
    2 Did you encounter any collision hitches, camera clipping, or audio imbalance?

Game Link

Any constructive critiques on what might be causing players to drop a dislike on exit would be greatly appreciated. Thanks!

Hello! I am by no means an experienced QA tester, but I will try to bring out every point I thought of during my playthrough!

  • The helicopter at the start of the game was barely visible
  • perhaps make the flashlight’s light more visible (thru some simple vfx and/ord letting it emit more light)
  • at the start, after finding a key, the gate’s highlight was occluded; I think it would be better if players could see it through walls
  • when I chose to leave, it did not end my game but gave me the “coward” badge. Instead, it then gave me a brave badge, and the game proceeded as if I stayed (i assume)
  • when getting the paper password from Sunny Chamber, perhaps add an arrow pointing to the entrance behind glass - took me a while to realize its not bugged haha
  • perhaps add sprint for better mobility.
  • perhaps add a few more scary elements? (ex.: sfx in the distance)

I apologize if my feedback is not exactly what you were looking for.

I was personally expecting more fright, more of the monster. Now I can’t completely identify your monster mechanic unless it is the jumpscare. If it is - prior to it, I have not noticed any breathing or so. Also, if it is, I recommend making it more frequent, as it happened to me only about 5 times in the whole game.

I wish you the best in your dev journey; the game looks really good. My favorite segment is the sunny chamber. I’d just recommend maybe adding more scary elements.

3 Likes

Hello! Thanks for the detailed feedback! I am still trying to adjust everything throughout the release process, everything is being changed frequently. I will definitely consider your opinions about the game. Glad you liked it, thank you for your kind words!

1 Like