I’ve been working on this game for a couple days now I have some sort of map and character animations, i’m lacking an objective. if anyone has any good ideas please let me know!
Hello Scimaza,
Immediately it was evident that there is absolutely no objective for the player.
First thing I did was walk into the 5 “Junk Bucks” after loading in from the brief cinematic and it was utterly unsatisfying; there was no reward or response. Here you should extend the current trail of money from spawn and give them new SFX and VFX to make it more engaging. Crucially, players exploring your experience won’t stick around because they have quite literally nothing to do. No tools, No UI, No interactions, No Lore… etc. I noticed from the sandbox nature of your game that it would be quite fitting perhaps if the player had destruction physics. https://devforum.roblox.com/t/voxbreaker-an-oop-voxel-destruction-module/2935099
I thought maybe a good objective would be that the person with the toilet paper gun was destroying the whole town, and you’d have to stop them, perhaps by talking to other civilians, buying different equipment, and engaging in small boss fights. There could also be multiple endings where the person either gets away or gets locked up…or maybe you become one of them.
For the look of your game, that may be a little out of place though.