Feedback on a game I'm making

Hello I’m currently in the works developing a zombie game and would like some feedback on it, here’s a video of it and some of the mechanics.

You can also play the test place here: Bruma Outpost - Roblox

(Note, it is a test place so its only for me so If you don’t understand it then :confused: sorry)

Map is made by Canyon Jack, please check him out he makes really cool stuff.

Yes I am aware of a lot of bugs which I am constantly squishing!

3 Likes

Cool! Guns and gun animations look very detailed, and the map matches perfectly. Are the yellow bars for a swinging mechanic?

Thanks and yes they are, the only problem is that if a player double jumps into one it doesn’t work do you know how to fix it?

This is my script:
Im kinda embarrassed lol I’m not the best at scripting

script.Parent.Touched:Connect(function(part)
	local tool = part.Parent:FindFirstChildWhichIsA("Tool")
	local hum = part.Parent.Humanoid
	hum:UnequipTools()
	part.Parent.Humanoid.JumpHeight = 7.2
	part.Parent.Humanoid.Jump = true
	part.Parent.Humanoid.JumpHeight = 20
	wait(0.3)
	part.Parent.Humanoid.JumpHeight = 7.2
	hum:EquipTool(tool)
end)
1 Like

Sorry, I don’t really know anything about scripting… Maybe you could post it on a separate topic for other to see

Animations and GFX look very good! :+1: :smiley:
I think you should create a personal hotbar/item bar UI as it doesn’t really fit with the style currently.
I imagine you are already planning to do so, but I think the zombies should be given a package/some textures to immerse the player more in the game.

It could be to do with this

Maybe your double jump script is colliding/interfering with this? Does the double jump involve Jump already being set to true before they hit the pole?

https://devforum.roblox.com/t/swinging-mechanic-conflicts-with-double-jump/1898690