Hello I’m currently in the works developing a zombie game and would like some feedback on it, here’s a video of it and some of the mechanics.
You can also play the test place here: Bruma Outpost - Roblox
(Note, it is a test place so its only for me so If you don’t understand it then sorry)
Map is made by Canyon Jack, please check him out he makes really cool stuff.
Yes I am aware of a lot of bugs which I am constantly squishing!
3 Likes
Cool! Guns and gun animations look very detailed, and the map matches perfectly. Are the yellow bars for a swinging mechanic?
Thanks and yes they are, the only problem is that if a player double jumps into one it doesn’t work do you know how to fix it?
This is my script:
Im kinda embarrassed lol I’m not the best at scripting
script.Parent.Touched:Connect(function(part)
local tool = part.Parent:FindFirstChildWhichIsA("Tool")
local hum = part.Parent.Humanoid
hum:UnequipTools()
part.Parent.Humanoid.JumpHeight = 7.2
part.Parent.Humanoid.Jump = true
part.Parent.Humanoid.JumpHeight = 20
wait(0.3)
part.Parent.Humanoid.JumpHeight = 7.2
hum:EquipTool(tool)
end)
1 Like
Sorry, I don’t really know anything about scripting… Maybe you could post it on a separate topic for other to see
koi1299
(koi1299)
July 29, 2022, 4:55pm
5
Animations and GFX look very good!
I think you should create a personal hotbar/item bar UI as it doesn’t really fit with the style currently.
I imagine you are already planning to do so, but I think the zombies should be given a package/some textures to immerse the player more in the game.
koi1299
(koi1299)
July 29, 2022, 4:57pm
6
It could be to do with this
Maybe your double jump script is colliding/interfering with this? Does the double jump involve Jump already being set to true before they hit the pole?