Feedback on a killer vs all game I created

I made a asymmetrical survival game inspired by games such as Forsaken, Die of Death, Pillar Chase II, etc. and would love to have some feedback on it. The main thing with this game is the custom loadouts you can create using up to three gears, along with cosmetic morphs, killer skins, and emotes.

3 Likes

Hello, I had a chance to look at the game. The interface is simple yet visually beautiful, although I feel the lobby could benefit from additional decoration. I was particularly impressed by the character animation. From what I understand, the survivors must endure until the timer runs out (75 seconds), which is an interesting mechanic. It could be engaging to have a longer duration and interactive objects on the map to influence the time—for instance, placing five energy towers across the map, where repairing one would reduce the timer by 15 seconds (assuming the match duration could be extended to 180 seconds). Overall, I found the game very well-designed, especially the character animations for idling, walking, running, and jumping. :slightly_smiling_face:

2 Likes

The UI really gives Pwned By 14:00 vibes, and I like that game. :smiley:

Thank you, I had to do most animations myself (Excluding emotes). I really appreciate the feedback and will take that into consideration for new updates. For now, I have yet to implement the increasing timer mechanic for kills, but will absolutely think about objectives for maps and interactables for maps to influence the timer. Thank you so much! :+1: