Feedback on a stealth system I made

Hello there :slight_smile:

I’ve been recently working on a stealth system inspired by PayDay 2. It’s pretty simple but I’m looking for feedback. It features a a few different player states, an alarm and disguises to help players get in restricted areas.

Here are some videos;

External Media External Media

Yes, I’m using streamable since for some reason I can’t upload videos

In case you want to test it yourself here’s a link: Stealth system - Roblox

I’m accepting any type of feedback, I’m really looking forward to improving this!

8 Likes

Maybe you can add a mechanic that makes them stressed when you keep spamming an illegal action. For example, I expect my neighbour to get increasingly angry when I keep trying to lockpick his door.

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Like some sort of warning system, that would be pretty cool! I’ll see if I can implement it

Wow that is sick! :open_mouth:

I like it, you should make it that if NPCS are suspicious and you stop doing something you need to get behind cover for them to stop being suspicious to make it a bit harder :smiley: But, it’s a really amazing system!

what if instead of instabdetect when trespass, they will ‘tell you’ to leave the trespassing area

You are using a part to detect if the player is trespassing? Why not make it so that it will only detect if he was in the FoV?

So I can change the the player’s status for the player to be detected by the npc

Hey that would be pretty cool, great idea!

You might want to look into this. I used it for a project I was going to create however it fell through.

I’m already using this and raycasting. But I don’t want npcs to randomly “accuse” players so I have values for each player. I change the tresspassing one to true if the player gets into the area or the other way around if the player leaves the area

I can see a lot of inspiration from Entry Point but really good job.

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