I’ve been recently working on a stealth system inspired by PayDay 2. It’s pretty simple but I’m looking for feedback. It features a a few different player states, an alarm and disguises to help players get in restricted areas.
Maybe you can add a mechanic that makes them stressed when you keep spamming an illegal action. For example, I expect my neighbour to get increasingly angry when I keep trying to lockpick his door.
I like it, you should make it that if NPCS are suspicious and you stop doing something you need to get behind cover for them to stop being suspicious to make it a bit harder But, it’s a really amazing system!
I’m already using this and raycasting. But I don’t want npcs to randomly “accuse” players so I have values for each player. I change the tresspassing one to true if the player gets into the area or the other way around if the player leaves the area