On stage 154, the jump effect lasts after you complete the stage, so I just jumped over the stages after it
The glass in the easy and average difficulties is really hard to notice, maybe change transparency/color (with blur+other settings on)
Make some difference between transparent+no collide blocks and transparent collide blocks, since I got confused with them a bit
Some stages I played on I had to manually go back to the stage using the stage selector as I didn’t get tp’d back to my current stage
If you are going to add more stages, add some notice/more difficulties on the chart because I’d probably never play the game again if I reached the end without a notice telling me that there was more being added
Otherwise, I enjoyed playing it! Great Job!
edit: my progress got deleted when the server restarted : (
Not sure why it got deleted cause i have strong datastore, and i never had any errors, you can read about teleported stage above, but i think i will remove it, also thanks for the bugs you reported i will fix them, also can you explain did you leave too fast or something else so i know how it go resetted…
Edit: i think you joined for a few secs while data was loading, it loads in around 7 secs, if it failed to load it wont save and replace old data with 0, so please join and wait for 10-15 seconds; maybe its not dataloss.
i updated, now it will kick on last attempt if failed to load data
if err and x == 10 then
plr:Kick("Failed to load data, rejoin couple of times. If you still have problems, contact with me at discord (zilibobi#3566) providing screenshot of this kick message. Error: "..err)
Also quickly made can collide transparent parts to 0.2 transparency and can collide off transparent parts to 0.9