Feedback on Autocomplete improvement plugin

The past couple weeks, I’ve been working on the “EPIComplete” plugin, which focuses on adding new features to & improving the existing Studio autocomplete feature.

It does many things so far, such as:

  • Improving current autocomplete, adding more info to current objects that don’t have any/much current documentation in studio.
  • Typing “@module name” to quick-require modules
  • Typing “$service name” to quick-declare Service reference variables
  • Typing “#tag name” to fetch instances with a tag
  • When typing in the command line, you can use the “Epicomplete” library to edit settings, and add custom autocomplete options (accessible thru “!custom_option_name”).

Check it out and let me know what you think. Please notify me of any bugs, issues, or suggestions. Thank you :slight_smile:
Plugin link

2 Likes

Note:
Just realized that the Epicomplete library might sometimes not autocomplete correctly.
You can also just use require(game.Epicomplete) if that happens. I am working on fixing it.

2 Likes

I really like this, I definitely will be using it often.
I’d like to ask though: would it be possible to enable autocomplete on requiring ModuleScripts in one line? I got into the habit of typing require(ModuleScript):ScriptFunction() with the function being autocompleted but for some reason it just doesn’t work anymore. That would be really handy.
Good job!