Feedback on Character - Is it Game-Ready?

Hi, guys
I made some adjustments to my custom character and would like some feedback. This sculpt will be the base for character customization in my game.
*In the story, you play as a deer-inspired humanoid alien.

Both versions show models that include or exclude the deer horns. Which do you think is better for making the alien more appealing to the player while keeping the story?

Feel free to share any other suggestions.

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The horns help with the silhouette and make the design more readable from a distance. Without them, it just looks like a generic humanoid. Hard to say if it is game-ready without seeing the topology or polycount though.

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Thank you for the suggestion :D.

Sorry, by game-ready I meant if it’s good enough for the game’s final avatar (or close enough to that).

In your opinion, which avatar fits the game better? Committing to a certain look will help cement customization options for continued development.

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looks kinda uncanny

The uncanny feeling usually comes from the eyes or the skin texture being too realistic for the stylized sculpt. If you want it to feel more natural, try adjusting the eye proportions or softening the facial features.

Thank you for the detailed feedback. Earlier, I took the eye proportions of the more human-looking sculpt, removed the realistic skin texture, and kept the more stylized alien look (since the almost human look is too far deep in the uncanny valley slope :fearful:).

The proportions look much better now. Removing that realistic texture was definitely the right call to avoid the uncanny valley issue.

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