Hey, I’m currently working on an underground base.
This is the progress so far, initial thoughts on the entrance corridor?
This good is perfect in my opinion
Wow I love it!
All I have to add is add more detail and spice it up. By placing decals of creating cracks and vines on the wall, it will add a lot more to the build.
Again, I reall like your build so far!
Is this a showcase or for a game?
Because the round corners u have may be using unnecessary parts that you could cut down on if for a game, if not carry on. The entrance should probably have less of a feeling of being lived in and more of a secure look if it’s a bunker. You can also do alot more with the electrical box connected to the red light, maybe even connecitng it to more lights on the ceiling. And about the rounded corner things you got goin’ on, I feel like they’re a little too jagged and outta place, maybe you could revise em to fit better. The grey brick trimming on bottom of walls looks sweet
just my 0.02 usd
It looks pretty good, I would say that it needs to be a bit darker and maybe you can add like a NPC can help you if you don’t know where to go or whatever.
Looks nice! I suggest you to change/revamp some things though :
S U G G E S T I O N S
- That’s a lot of corroded metal for the door, only use that material for small details, but not the whole door
- The wall colors look kinda dull
- I assume it stills W.I.P. but it lacks of some small details; You can add cracks on the walls like if the walls were old and maybe some bricks on the floor would look cool aswell.
- If you really want it to look abandonated and pretty old
How about adding some moss, plants and maybe drops of water like if it was humid?
Ok that’s all, good luck!
Goodbye ![]()
That looks very nice. Good job
The corners are very inconsistent and sporadic in style. A greater degree of homogeneity would make the place much more realistic.
What exactly is the theme you’re going for? The impression I receive from the many bookshelves and archways is that it’s akin to a clean, tidy library. The rusty door and the visible wire suggest otherwise. I would say that your attention to style needs more focus. If it’s meant to be futuristic, have some bits and bobs lying around: helmets, crates, etc. Of course, take that suggestion with a grain of salt; do what is most apt and applicable to the scenario you intend to display, and indeed for the feelings you intend to create from the audience.
The ceiling and the floor both require much more work regarding detail. They are highly plain, creating what is a very one-dimensional build. Lights, moulding, and floor tiles help drastically, as do occasional drops and raises in levels with steps. For example, one step going up into this area would add a lot more dimensionality to what is currently a quite flat build.

Looks a whole lot cooler in my opinion! best of luck with your base ![]()
I’d still improve on lighting. Looks very dim. ![]()






