Feedback on cozy squid gfx

Ok I am not used to gfx with rooms as backgrounds and almost broke my laptop with the triangles so please give honest feedback

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That is so cool it should be popular.

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Thanks so much :grin:!!!

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Its sooo cool
But problem is It has too much noise
Try and use a denoiser in the composition guides if it was made in blender

Sure, My laptop isnt high end so it lags a bit when I denoise and when I denoise with a lot of triangles my blender tends to crash. Thats why I didnt denoise, but thanks for the feedback!

Oh ok been there as well.
What about a different render engine, like evee?

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Looks good although if your using blender to make this go to the “compositing” tab then find the button that says use nodes then put a “denoise” node inbetween the render layers and composite it makes it so theres no grain and if you need any help with that ask me.

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Eevee is a real time render engine but it takes speed over quality eevee makes fake shadows and cycles makes real shadows that look realistic basicly eevee is a game engine in a way.
Edit: Plus if he used eevee then he would need to redo the lighting since its a diffrent engine.

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I used to use Eevee but I found cycles and found it much better than Eevee

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I also used to use eevee but then i found out cycles has alot better shadows and is more realistic.

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My laptop isnt high end so it lags a bit when I denoise and when I denoise with a lot of triangles my blender tends to crash. Thats why I didnt denoise, but thanks for the feedback!

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Thats basically what I did too, I used Eevee for a weak lightroom lol.

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Ive never seen a problem like that before are you using the compositing tab to denoise or the denoiser in the render properties tab?

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I use the denoising in composing, It is not because of the render though. Its because of the triangles in the models that I use

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Have you tried using tris to quads? Or make a decimate modifier?

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Not really! I will try that next time to see if it helps

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Eevee has different lightning so I use cycles

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Great! Just add some denoising so you can’t see it, and the image will be a lot smoother.

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Wayyyy to much noise. Use a Denise to reduce.

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I like it but maybe add some more point lights around the character (assuming you use Blender). I think you need more light to it so you don’t see the pixels as well, just so it renders better.

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