Feedback on dialogue system

I made a dialogue gui and I’m looking for feedback. I will also provide the code and an screenshots below.

Features:

  • Different colors on the side for Friendly, Enemy, or Self
  • Freezes the player and the player's camera but still allows the player to be force moved by humanoid.WalkToPoint
  • Easy-ish to use remote function system

Screenshots


It should have made my character walk up to the truck I had already talked to her and if you change the humanoid.WalkToPoint to the same thing as before it won’t move you. I’ll try to fix this glitch

Here’s the model is any of you are interested. https://www.roblox.com/library/5778917455/Dialogue-System

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this looks really nice, hopefully, you can get a fully working system up and running, would be perfect for an RP game, or even an RPG game.

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That’s exactly what it’s being used for. I plan to add options too.

Was this meant to say “It’s as hot an oven in here.” or “It’s as hot as an oven in here.”?

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Oh, yes silly me! That was just a simple grammar mistake.

2 Likes

I like it! It’s really similar to one I just finished creating so that’s a funky coincidence!

Of course since our dialogue style is so similar, I can’t help but say that yours is perfect! :smile: Biggest differences are that I made a billboardgui to match the default roblox dialogue thing, and that mine doesn’t have the simple arrow in the corner… but I do prefer the arrow.

edit: I actually made the images from scratch. I was too scared to reuse the roblox framestyles since they change every few years!

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Thanks! Yes, it seems we both used the FrameStyle ChatBlue / ChatRed / ChatGreen.

edit to your edit: Hmm I guess. When (if) that happens I guess I’ll have no choice to do the same.

edit yet again: Maybe I should make a billboard gui too, I guess it’s more clear then having to click on the NPC
(that could be confusing on mobile too because you couldn’t see the click detector)

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