I made a dialogue gui and I’m looking for feedback. I will also provide the code and an screenshots below.
Features:
Different colors on the side for Friendly, Enemy, or Self
Freezes the player and the player's camera but still allows the player to be force moved by humanoid.WalkToPoint
Easy-ish to use remote function system
Screenshots
It should have made my character walk up to the truck I had already talked to her and if you change the humanoid.WalkToPoint to the same thing as before it won’t move you. I’ll try to fix this glitch
Of course since our dialogue style is so similar, I can’t help but say that yours is perfect! Biggest differences are that I made a billboardgui to match the default roblox dialogue thing, and that mine doesn’t have the simple arrow in the corner… but I do prefer the arrow.
Thanks! Yes, it seems we both used the FrameStyle ChatBlue / ChatRed / ChatGreen.
edit to your edit: Hmm I guess. When (if) that happens I guess I’ll have no choice to do the same.
edit yet again: Maybe I should make a billboard gui too, I guess it’s more clear then having to click on the NPC (that could be confusing on mobile too because you couldn’t see the click detector)