Feedback on game idea

This is improved idea of this post: Game Ideas Feedback! - Development Discussion - Developer Forum | Roblox


Hey, developers,

I would like to hear your honest assessment of this simulator game, I want to hear what I should remove, add, modify etc…


  1. World
    The game will be a so called simulator game, a simulator game where you have to explore an open world where you will be able to collect characeters ( character ranks are written on point 2 ), The player can find villages where he can collect so called characters with any rank. The player can find big caves ( the player will be able to mine ruby currency here, or he can send a character to mine ( better character = more ruby currency ) ), the player can also find merchants, bosses he has to fight against ( or he can send characters ), he can find temples where there will be characters and bosses, and much more that will be in the official release.

  1. Character ranks
    There will be more than 13 ranks available at release. Confirmed are:

    • Rare ( easy to find, can be found randomly in any location )
    • Uncommon ( harder to find, but actually easy to find lol )
    • common ( even harder, can only be found in villages )
    • epic ( fairly moderately hard to find )
    • mythic ( can only be found in temples, or will work in mines )
    • Legendary ( one of the least difficult, but very hard to find. Can be in the temple and in villages )
    • Exclusive ( can only be found in codes that will be sold by merchant and trade );
    • Event ( can also be found in codes, but only in event codes. Daily rewards or gifts to upgrade )
    • Special ( found in temples, bunkers, forests and elsewhere )
    • The one ( can be found anywhere and anytime. However, only one player will be able to obtain it )

  1. Servers
    Only one player can be on a server, when released due to open world, ranks like The One , etc… . But I would like to add a multiplayer mode in some update.

    - But what features will the multiplayer server have?
    In a multiplayer server it will be easier to fight, easier to discover etc… . But the main thing is that it will be more fun to fight or discover things with friends!

    - Will there be something like a trading server?
    No, there won’t be. But more details are given in point 4.


  1. What will be in the user interface

    • Shop ( shop only )
    • Rankup ( ranking system )
    • Daily rewards ( daily rewards for playing, more daily rewards = better rewards )
    • Inventory ( classic inventory, with characters, nothing more )
    • Something like a rebirth system ( players will lose all currency and ranks, but will have more luck )
    • Trade ( classic trading, but with players on other servers. Players will be able to find the names of all online players )
    • Worldwide Shop ( it will be something like amazon lol or something similar. The player chooses a character, sets a price, and any player can find his offer and buy it!
    • And many more to come an release!

  1. Characters
    Players have to take care of their characters, if they don’t, they just disappear from their inventory as if they just died ( players will only have to take care of selected characters, they have to feed them etc… ).

I would love to see your honest reviews on this.

Thank you! :happy3:

2 Likes

This game concept sounds great, and I would probably be interested in playing. However the one aspect that doesn’t interest me as much is the simulator parts of the game. I think the game would be much better as an open world MMORPG where the player can “recruit” different characters to their team. I think this way the player would be much more involved in the game.

Hello, Thank you for your reply :happy3:

Thank you!


Yea i agree, but but I’d like to make something like a simulator game that hasn’t been in roblox yet. But who know maybe i will change it then :ohmy:

1 Like

Probably want to put this in Help and Feedback > Game Design Support.

I like the idea of separate characters. You could add unique quirks (i.e. mining speed, buffs, battle strength, etc) that get better and better as you advance ranks.

What will the said temples/villages/bosses have as loot or drops? More currency might be repetitive, even if introduced as different ores or whatever else.

Would there be any profitable, manual way to get rid of characters you don’t want as opposed to ignoring them?


Sounds cool overall. I'd keep it towards a MMORPG/something open world versus a simulator if I were you.
1 Like

cant someone with 10x scripting experience just steal ur idea off the dev forum

Hello, Thank you for your reply :happy3:


This is something I would like to add as well. In this game there will also be a merchant who can sell you something like spells. When you give them to your character, she will go to the ,Training Center’’ after a few minutes/hours or days, she will come back with a new experience you have chosen for her.


You can gain experience, spells, potions, currency, etc…
In this game there will be maybe more than 5 currencies that you can get such as diamonds, gold, iron etc…


The player can keep it, sell it, etc..
If the player keeps the character but does not have it equipped, he can upgrade its stats and then it may becomes better than his equopped character(s). He can also send it to a mine, discover the world, etc… You can also, for example, trade characters in the village for another character or just let them go free


1 Like