Feedback on game logo (updated)

hi I have remade the logo, it now looks like this:

And the banner:

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I like it, but in the vast realm of the Roblox front page, icons that don’t instantly catch one’s attention are quickly covered up by the astronomical number of colorful icons out there. To some, the color of the letters in this one might not stand out enough for people to read and think interesting of.

I think the name of your game has enough merit on it’s own to somewhat explain what the game is about without having to use the slogan, although you can probably keep it on the icon.

Additionally, from a psychological standpoint, people are inherently attracted to face-like things. Look at the front page and see how many icons have a face in it, for example. An icon featuring a person that looks scared or thirsty while wielding a weapon might help get the game’s main objective across without the use of the slogan.

Finally, for the production tag, I would recommend making it smaller and potentially using a logo and keeping it in the corner. Big game studios may have the ability to use their studio clout for more engagement, but smaller developers such as myself aren’t exactly privy to that kind of influence.

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As FrigidSummers said, your font is too skinny to catch player’s attention. Try using bold font with white color for example without semi-transparency. I am not professional art designer :confused: but this is how I see solution.

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could have dark stroke to it but otherwise pretty cool, just the italic is a bit much for this no?

also it should be THICKER

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This game logo looks good, nice job on it! I think the text should be bigger/thicker, and maybe remove the name of the studio on the bottom so it’s just the game name and isn’t too much in one logo. How long did it take to make this logo?

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30 mins I think. for everything around like 1 hour. made it in krita

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I didn’t know what the game was about; the name and logo didn’t give much info.
until I read what’s written in a color that blends well with the background.

  • Don’t write important info in the thumbnail.
  • Try to give your players an idea of what the game is from the outside ( before clicking ).
    • See your screenshot for examples. These games give an idea of what to expect from them ( a fighting action game with weapons, the same as the first but maybe with abilities, read the name).
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I think the font needs to be bigger and bolder. I would remove “ex64s productions”, and add a better screenshot of your game, or some sort of illustration/GFX.

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imo you gotta make something that shows the main objective of the game, like a bacon hair in a desert holding a sword against a monster, that would get some gokd looks

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