Hi! I’m making a survival game and I’ve got a testing ground for the guns in my game. Right now there’s just a pistol, but later this week we’re gonna have a HK33 added. Feedback appreciated!
Hi there, I have tested it and there are a few things I would like to mention:
-
When for example, I try to shoot through walls it doesn’t(expected activity) but it fails few times when I try to shoot when I am not trying to shoot through any walls even when it fails it runs the animation (not the expected for a gun you know).
-
Crouch Animation. It isn’t that comfortable thing for a player. Try to at least, make an actual animation for it. For example, instead of throwing the player into the ground, make an animation.
That’s what annoys me the most in your gun system, although it’s good, it isn’t great enough. Also add NPCs into the place, I can’t find any thing to test the actual damaging system of the framework on.
If there is anything that is confusing in my message then let me know!
Please take this with a piece of cake : )
Hi! Thanks for replying.
For subject 1, I’m not sure what you mean by this. Do you mean the jamming system? Like, the gun does not fire but there’s a sort of firing animation? If so, that’s completely intentional. Otherwise, please explain to me what you mean.
For subject 2, I just haven’t been bothered to do an animation. It is scripted to have an animation, I just haven’t uploaded the anim yet.
Thanks for the suggestion! I’ll add dummies that respawn to test the gun damages.
Thanks for the feedback!
I’ve updated the game now, aiming features have been stripped away for now as I’m gonna be making a more fluid and comprehensive OTS cam system for it. The HK33 has been added finally, however none of the sounds have been completed for it, and dummies have been added.