hey
i created a health bar gui
is there anything i should add to it?
i tried putting the color changing in a for loop (because i was using lerping)
but i scrapped it because it looked weird.
the video:
hey
i created a health bar gui
is there anything i should add to it?
i tried putting the color changing in a for loop (because i was using lerping)
but i scrapped it because it looked weird.
the video:
I noticed that, when the character reaches low health, the current health bar does not stay within the bounding box’s rounded corners.
A suggestion for a color-changing health bar: I would recommend making the background color black instead of red, so that it’s easier to see the player’s actual health when it’s at low levels.
Besides that, though, you done did good. Nice work.
Really like it, man. Something I’d suggest is repositioning the GUI to the side and making it slimmer. It also overlaps and underlaps in some areas when the health is very low or very high.
Once the player’s health reaches a low level the box goes out of the border off the background. This makes the GUI look a bit messy.
This is so cool Maybe You Should add Health degree. example 100/50
This is pretty neat! Everyone else has pretty much touched on everything that I’d recommend you change. Only other thing is when you’re at 50 HP, the bar looks like it is less than 50, though that likely is just due to how it’s designed - The very edge I’m sure shows 50.
it’s probably like that because im using the Back easing style
thanks for the feedback everybody! this is my first post in this category