I’m working on a new project—I’m not even sure if I should call it a game! It’s a virtual operating system inspired by PICO-8, and I’ve named it Lunox.
So far, I’ve completed the terminal and code editor, but there’s still a lot to explore. I’d love to hear your thoughts! Do you have any ideas, feedback, or features you’d like to see in Lunox?
In default loadstring can access everything including the game variable but using i can use setfenv for custom global such as builtin function for my terminal and loadstring cannot access functions or objects from roblox apis
pretty cool! I’m doing something similar but with my brand, Losense in Roblox, it’s InfiniOS. It’s different to Lunox. Your operating system is probably CLI while InfiniOS is graphical. But they both run Lua