Feedback on map for my new game!

WIP map:



9 Likes

10/10 would definitely recommend

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Hello,

In my opinion, the map looks excellent. However, I have a question—is that fog, or is the image intentionally blurred? It is a bit unclear to me.

Overall, everything is well-designed. However, in the central area with the flat surface, I would suggest adding a massive statue to enhance the visual appeal. If this area serves as a spawn location, I would recommend keeping it as it is while incorporating leaderboards and other relevant elements.

Best regards,
Melnykow

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wow, pretty neat! but for the sky i would recommend something that would fit the style of the world mor, something a little but more cartoony

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Totally agree! The current sky looks good, but something more cartoony could really make the world feel more cohesive.

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The middle is intentionally left open, as it’s an open battlefield. For the blur, it’s Roblox’s depth of field lighting effect.

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I see! If it’s an open battlefield, I would suggest adding something to prevent players from exiting its boundaries without blocking the view of the map—maybe a barrier that feels more realistic than invisible walls. As for the blur effect, I think it could benefit from some experimentation. Also, as previously mentioned, a more cartoonish sky would really suit the style of this map!

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I almost got a heart attack. The red tent booth looked similar to something I made for a second. :skull:

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Hey, I’ve seen you around recently, and I’d like to say, or well show YOU:

Now, I’m going to assume that you are using some AI tool to send replies.
Please stop, the replies are terrible. They contain useless information and bad/useless/already implemented tips.

Anyone with a brain will notice the lava and very clear circle, put 2 and 2 together and assume its empty for a reason. AI does not have a brain.

No, no it would not. The current skybox being used works fine.

As my image shows, this already exists, and of course, your stupid AI program can’t notice that.

The blur effect is already good, its not too extreme and not too weak.

The map is good as is.

Seriously, the dev forum is not a place for AI to be used. People want human feedback, not feedback generated by a machine. If they wanted machine feedback, they’d go there and not here.

And if by some miracle you aren’t using AI, you could benefit from using your brain and actually analyzing the image you’re looking at like any other person would.


Anyway, @InkBrains its a really good map! I like the charm it has, but I think it’d be better with using the pre-2022 materials, it just looks a little odd with models like that but realistic textures that don’t match them. (also the new grass material looks ugly on parts)

The only other thing I could say is that the middle island needs a little more shape definition as it doesn’t exactly match the rest of the map, but yeah that’s all I could say negative about it.
Keep up the good work!

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Hello, thank you for your response and for contributing to helping the author. I would like to clarify that I do not use AI and consider it unnecessary unless dealing with routine tasks. You mentioned that one should use their own mind, but I was merely expressing a subjective opinion on what, in my view, would improve the visual experience. If it is not too much trouble, I would appreciate any guidance on development. Also, I am curious-what made you think my responses were AI-generated?

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The map looks awesome! Since it is a combat arena where player battle it out, I think it would be cool to add some sort of hazard if the match lasts for to long. Like the lava rises or meteors fall from the sky. Just an idea.

The map overall looks pretty neat! Good job on that! I have a very small recommendation.
In the battlefield area, the tree leaves are grey. Is it done to represent that the tree is dead? Or just to match with the colour of the battlefield? I think it would be more realistic if you turn the grey leaves to green or yellow. Thank you for reading.

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I’m not really aiming for realism. The trees are grey to match the theme of the lava biome that’s in the middle.