I’m making a minigame, and I am using value instances inside replicated storage to store in what state the game is in. This include timer, is game on, is countdown on, players alive, players online etc.
I do this so that the local script inside each player can detect the changes in those instances and update the UIs accordingly.
Is this a good system for my game? Is it secure enough from exploiters? (I just wanna know if there are any major security problems so I can learn from this)
Please give me your feedback on this method.
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Yes, that’s a good system. I don’t see anything wrong with it. Of course, make sure it’s enforced by server side scripts and frequent checks as well. This may be helful Ways to patch common exploits? - #18
Thanks, I’ll be sure to check it out!
That is really good but no matter how hard you make the life for hackers they will still find a way. But good job that should work fine