Description: The game is one of those classic run up the ramp, dodge the rolling obstacles, and hide behind things for safety with a bit of Difficulty randomization and safety spot randomization. There is a “Rebirth” system which gives a small speed boost per Rebirth
The game may look barebones basic but I really didn’t have time to add detail for I had to focus on some bugs I came across during the day.
Right off the bat, I like the simplistic design. I know you said it was ‘barebones’, but I think it looks fine- safe spots and dangers are distinct, and that’s what matters.
I noticed that the difficulties give you different ‘win’ amounts. This is a cool incentive for players to try higher difficulties.
Negatives
This might just be from how it works, but the map reset spawns a lot of balls at once, which could cause lag on weaker devices.
Bugs and Errors
I can’t find any issues with the game itself. Good job!
I didn’t expect to enjoy the game as much as I did, I only played it for a couple minutes but the concept is pretty neat. Of course since you just made it in a day it has no replay value because of its repetitiveness but I like the concept.
I’ve been a bit of a procrastinator over this project but I decided to work on a couple things over the weekend
Things I Added/Improved:
Selection Menu: Since some people in game recommended it, I Worked on adding a Selection menu for trails for people with high rebirths to choose from
Harder Difficulties: due to my current setup for how difficulties work I had to rework how some things work in order to make harder difficulties
Rebirth System Rework: Its now easier to new people to catch up and stay in the game by Reducing the “Wins” needed to rebirth and making it so that it isn’t too Easy for experienced players to rebirth
Thumbnails / Icons: I’ve worked on adding icons that I personally made to give the game a better look than just the default look. May look bad, but that’s because I didn’t have a good software to create them