all of the color buttons work and the reflectivity does too, this UI uses a UIPageLayout I decided to try that out.. and it glitched a lot but eventually I got it to work so it’s basically a scroll UI, and I use a plugin to insert a cframevalue so the viewport can put the camera in a good place.
I do want to know what other customizations should I allow the user to make?
A listed price which I’m going to assume is for the vehicle but shouldn’t be displayed if owned
A sell button that should display how much it sells for
It does give of a pretty dated vibe, which could be good depending how you’re aiming to make the game. I would certainly work on the UI readability either way, though.
I originally had one color picker which was the first one and switched to a different method, so I’ll probably remove the first color buttons for consisting
I’d already owned this item, so the buy button normally says Buy Jetski - $750 but right now it said spawn Jetski since I owned it.
I’ll make the top just say the vehicles name, and if the player owns it already, the. The buy button will just say spawn vehicle.
I’m still deciding how the sell system should work but I’m thinking it’ll just give back the full price, so I will probably make it say sell - $750
And thanks for the feedback it does help since I don’t make ui much
I also realize I have two sets of arrows which is just confusing so I’ll remove that set in the mainframe