Me and my friend have been working on this NPC fighting game called Build to Fight Brainrot where the premise was to kill brainrot enemies for blood, to then build a bridge with blood to fight more NPCS. There are different selected mini bosses, three final bosses, and randomly selected maps.
During ads, one masssive issue we noticed were players instantly leaving the game. About 20% of all players who ever joined left after 30 seconds. And average playtime is 1.2 minutes. (half of players who joined never clicked the X on the tutorial )
Please give it a try and hopefully highlight some issues that would cause these insta-leaves.
Maybe add tasks/quest/daily because the subject is boring, repeating the same thing until he finished the mountain, and try to change the UI so that it would become much better but the game looks fun but only need some quests
This is my opinion, I don’t know about this game style
hi flynowflybird, Just streamed Build to Fight Brainrot — a straightforward NPC brawler with quirky mechanics. Enjoyed the easy start and the bridge-building idea, but it gets repetitive and the early game feels stretched. Visuals are simple but readable, and the upgrade loop is clear. Fun for a bit, but it needs more spice and faster pacing to really stand out.