Hey you all! I’ve been developing a randomized obby from the ground up, and I think it’s ready to gather some feedback.
It’s currently in it’s MVP (Minimum Viable Product) stage of development, so it isn’t completely finished, but the base game is done.
The obby also includes randomly selected events to make each round different (Desert with deadly cacti, Low gravity, etc.)
The game is supposed to be a classic themed obby (Although I haven’t added much classic elements yet besides the studs material, etc.) I will add more elements to it.
I also have to add mobile support and data saving of course.
Features already developed
-
Round system
-
Randomly selected obstacles, put together like puzzle pieces.
-
Randomly selected themes (colors, materials, etc.)
-
Randomly selected events, which also spawn in props, such as trees, deadly cacti, snowmen, etc.
-
A shop for Tools, which are lost when you fail.
-
A shop for Gloves, being the main cosmetic.
Features I'm considering adding
Parkour system:
Parkour system includes head bobbing.
Parkour system includes sliding system.
Audio when running, sliding, jumping, etc.
Shop:
Gems, which are more difficult to get.
Gamepass Tools you keep forever.
Crates to be opened for gloves/bands (Probably opened with gems).
Exclusive crates with paid access.
Crates to have a reason to be purchased other than cosmetic (Multipliers, etc.), not completely sure about this.
Bands to add to gloves (Basically an extra band around the glove that gives it more customization.)
I was considering adding trading gloves/bands in a future update, although I’m not sure.
Monetization:
Code redeem system.
Premium benefits.
Starter pack. (I was thinking a bright themed starter pack and a dark themed starter pack, side by side to look cool.)
Daily rewards.
Players:
Make it so you can toggle if you can see players or not, or a semi-transparent option too.
Spectating from the lobby.
So with that out of the way, here is the game! (Game has been turned off for now, reply if you want to join and I’ll respond later):